American and National Rules
Southtowns Travel League
16 & Under Southtowns Travel “National” League Rules
8U/9U All follow National Rules, 13U and Above Follow American Rules
All others follow rules of League you are in
A. This organization shall be known as the Southtowns Travel League
A. The objective of the Southtowns Travel League shall be to promote, through supervised, competitive baseball activities, the development of youth with emphasis on the teaching of baseball skills, team play of baseball and an overall attitude of good sportsmanship.
This objective can be best achieved through the concerted effort of all the individuals who have agreed to take positions of responsibility in our Association. Coaches, League Directors, Umpires and other involved participants must stress, through example, that baseball competition can be a positive learning experience, whether in victory or defeat. The benefit to the youth will depend largely on the overall attitude created by the individuals supervising the program.
GENERAL RULES OF PLAY
The rules of play, other than as amended by these By-Laws, will be in accordance with the Official Little League Rules for the Rookie, Minor, Major, and American Leagues; and the Official Baseball Rules for the National and Senior Leagues. The General Rules apply to all leagues. Additional specific rules for each league are given in other Articles. In addition, no player will be allowed to compete in any game while wearing shorts or open toed shoes.
A. The cutoff date for a child is April 30th, 2017. Your age as of that date tells you which team you are designated to. A child can play up age groups but cannot play down age groups (Unless Pre Approved)
B. Each bat must say Little League approved on the bat for 8U and 9U and 10U. The bat size for 10U below is 2 ¼ barrel. There are Big Barrel Bats allowed for 11U and 12U 2 5/8 or 2 ¾ are the barrel size. All wood bats are allowed also. BBCOR bats to be used at 13U and above
C. The requirements stated in the Little League Rule Book for a certain number of players per age per team are waived.
D. All games must be played as scheduled unless prior arrangements have been made with a minimum of 7 days notice. Coaches may reschedule the game and the umpire, and notify all pertinent parties of the new date/time/place when the game will be played.
E. All games are generally set for precise starting times as outlined in the schedules.
1. If one of the teams does not appear within fifteen minutes of the specified start time, the game is forfeited. Teams must play if they have a minimum of eight players.
E. If, after a fifteen-minute leeway period, a team has fewer than eight players, that team will be designated as the visiting team and the game will begin. If that team still has fewer than 8 players after completion of the top half of the first inning, the defaulting team forfeits the game.
a. No full inning shall be started more than 2 hours and 15 minutes after the scheduled start of the game unless both teams agree to it (this rule is in place for those towns that have multiple teams and have to get all of their games in). If no teams are following you, please play out the game.
b. The team that is behind must complete its turn at bat in the fourth inning or it is not considered a complete game. In this case, Game is to be continued from last point. Because of time constraints, this rule for the play-offs will be determined by the League Directors prior to the season with approval of the Board of Directors. The decision to stop the game based on time rests solely with the umpire.
F. If a team uses an ineligible player and/or an ineligible pitcher, the game shall automatically be forfeited, and the coach will be subject to suspension under the Code of Conduct disciplinary procedures.
G. Minimum playing requirements must be followed unless a player is benched for disciplinary reasons, including failure to attend regularly scheduled practices and/or games. The coach instituting disciplinary procedure must notify the opposing coach prior to the start of the game. In no event may a coach call up a player to substitute for a benched player.
H. The bench or dugout on the first base side is assigned to the home team and the visiting team uses the bench or dugout on the third base side.
I. All batters, base runners, pitchers warming up on the mound and player base coaches must wear helmets at all times. Catchers must wear all equipment including a mask, when warming up a pitcher on the field of play.
J. No metal spikes are allowed in any league for 12U and Below. 13U and Above use metal spikes.
K. Any unsportsmanlike conduct (swearing, throwing of equipment, etc.) by a player may result in immediate ejection of the player from the game and subject him/her to additional disciplinary action under the Code of Conduct. Players fighting are subject to possible suspension for the year. Any other Southtowns Travel League members in violation of this provision are subject to review under the Code of Conduct procedure.
L. As the safety of all players is of utmost importance, the following rules apply. No player will intentionally collide with a defensive player to prevent an out from being made. The catcher must not block home plate or otherwise impede a runner from scoring if he doesn’t have the ball. Head first slides are not allowed (except at the 13U and above age group). Any player sliding head first is automatically out. Diving back to a base head first is allowed and is not considered a slide.
SPECIFIC RULES FOR Southtowns Travel League 16 & Under
A. Each team must field 9 players. All outfielders must be positioned in the outfield at least 25 feet from a straight line between bases. Except for the 9 and under players which will field 10 players out in the field- 4 outfielders.
B. Home Teams are responsible for booking the umpires, 1 WNY Umpire per game or 2 House Umpires. Both teams split the fee of the umpires/
C. All games shall be played on a regulation Little League 60’ base paths diamond at 8U, 9U and 10U. All games at 11U and 12U will be played on the 70’ base paths. All 13 and above will be played on the 90’ base baths. Games will consist of 6 innings, extra innings may be played if a tie game and time/sunlight allows. Games 13U and above will be 7 Innings.
D. Both teams supply balls
E. Every team player will be assigned a position in the batting order and will bat in that position the entire game even though he/she may not be in the game defensively. Players that arrive after the game begins will be placed at the bottom of the batting order including temporary players. Defensive substitutions may be made freely with the constraint that no player may sit out two defensive innings more than any other player.
13U and above. You have the choice of batting the lineup or Batting 9 and substituting hitters into the lineup. (Unless in the American division-See American Division rules)
F. A decision to postpone a game due to unplayable conditions is up to the coaches prior to the start of the game. Once the game begins, it is the umpire’s decision.
G. Pitching Rules:
1. The rules are a player can pitch a MAX of 2 innings per game 3 Innings for 13U and Above. Delivery of a single pitch constitutes one (1) inning.
2. These innings have to be consecutive innings. They can NOT re enter the game as a pitcher.
3. If a pitcher hits three batters in 1 inning he/she must be removed from the pitching position.
4. Once a pitcher has been removed from the game they cannot re-enter the game as a pitcher.
5. Pitching visits: One pitching visit per pitcher per inning. A second visit in the same inning or a total of 4 to the same pitcher during the course of the game will disqualify that pitcher from pitching for the remainder of the game.
6. 8U Pitching machine. Speed should be 38mph or agreed up speed by both coaches.
H. The balk rule will not be applied at 9U or 10U. 11U and above will have balks in place. In case of a balk, the umpire/coach should explain the infraction to the pitcher so he/she can correct his/her play in the future.
I. A batter may not advance as a result of a dropped third strike by the catcher at 8U/9U and 10U. They can advanced at 11U and above.
J. Catcher Speed Up Rule: Only with 2 outs; for the 9U-16U teams that are batting the bench who choose to use this option, you must replace your catcher of record with the player that made the last batted out. For teams using the regular line up and choose to use this option, you may replace the catcher with any player not currently in your batting order.
K. Coaches and Assistants Coaches may warm up a pitcher at home plate or in other areas.
L. The play is dead when the play has stopped. Per baseball rules, timeouts must be awarded only by the umpire. No timeouts are assumed as soon as the ball is in play. (There is no automatic stoppage of play because a certain player holds the ball).
M. Base runners cannot lead off on the pitcher at 8u, 9U, and 10U and shall not leave the base until the ball has crossed home plate. If a player leaves before the ball crosses the plate, the pitch is declared a dead ball, the pitch doesn’t count and can not be hit, the runner has to return to the base and the TEAM is given a warning. If this happens to any other member of the same team, the runner will be called out. Base runners may advance at their own peril to any base including home, usually on a passed ball, but not only via that method. Over throws and or run downs are also possible.
• Coaches, please observe some ‘ethics’ to keep the game moving by not allowing a player to consistently “dance on the base paths” without intent to steal, thus slowing the game to a snails pace.
• The base runner must be touching the base when the pitcher toes the rubber, or be making a good faith effort to get back to the closest base, and remain there until the pitch is thrown. If this is violated while the pitcher is on the pitching rubber the player is subsequent to the previous stated warning for the team and could be called out on the 2nd offense. (this is at 9U and 10U)
M. Base runners are allowed to lead off at 11u and above.
N. Bunting is permitted (Except 8U). Foul balls with 2 strikes will be an out on attempted bunts.
The Strike Zone Guidelines will be known as the zone between the ‘bottom of the knee to the armpit’.
N. The infield fly rule will not be invoked for 8u and 9U. A batter may not advance as a result of a dropped third strike by the catcher except at 11U and above. The infield fly rule will only be in effect for the 10U category and above. All others it will not be invoked.
O. The following will be permitted for the coaching:
1. Only 3 coaches on a bench/field per team
2. One adult at each coaching box.
3. One adult with one player in uniform and helmet at each coaching box.
P. A maximum of 7 runs may be scored in one inning excluding the 6th or last inning, or an extra inning. The last inning is unlimited unless it reaches the Mercy rule described below.
a. Mercy Rule: If a team is up by more than 15 runs after the completion of 5 innings or after the top of the 5th with the leading team yet to bat in the 5th, or anytime there after, the game shall be called and be considered a complete game.
b. The only way to score more than 7 runs is a continuation play. For instance the player hits a Home Run over the fence he will be allowed to score. Otherwise a play will stop at 7 runs if the player is running around the bases to try and get a home run.
Q. If a game is tied at the end of six innings, one additional inning should be played to attempt to break the tie. However, an extra inning will not be played if there are fewer then twenty minutes left until the scheduled start of another game on that field. An extra inning will also not be played if either coach or the umpire feels that it is or will be too dark to safely complete that inning. The safety of the players is paramount.
R. Ending of a play: A play can end for two reasons.
• A play ends when the pitcher has the ball on the pitchers mound.
• Timeout can also be granted by an infielder when the infielder has possession of the ball in the infield. They MUST be in the infield to be granted the timeout
• 8U- Play ends once the ball is caught in the infield (anywhere). Runner can only advance if they are past the hash mark between 1st and 2nd, 2nd and 3rd, 3rd and Home. If they have not advanced past that mark they are to return to the base they came from.
1. After a team is up by 8 runs there is NO Stealing allowed for the team that is up by 8 runs. If the team that is losing comes back within 8 runs you may steal again until you reach the 8 run rule again
2. 10U, 11U, 12U 13U can all steal home
3. 9U NO Stealing Home- This means that a player can only get home by being Hit in, Walked in, or Hit by Pitch in. The runner has to be pushed in. A runner can not steal home on any over throws.
For example: If there are runners on 1st and 3rd and the runner on first steals second and the catcher makes an attempted throw to second and the ball enters the outfield. The runner on 3rd CAN NOT advance. If the same thing happens on a steal to 3rd base and the ball goes into LF. The Runner CAN NOT advance home. They can only advance home by the 3 ways stated above.
T. The Home team will be the Official Scorekeeper at each game. Please check scores with each coach in between each inning.
American Division Rules:
Summer League: Age as of April 30th of the current summer playing year.
60 foot bases - 46 foot pitching.
Runner may not leave the base until ball crosses plate. One dead ball team warning for leaving early. Subsequent call will result in dead ball and runner being out.
Stealing of all bases, including home, is allowed.
Runner may attempt to advance at their own risk on any pitch delivered or errant return throw from the catcher to the pitcher or any throw from the catcher to any other defensive player not the pitcher. Any runner not advancing (stealing) at the time the ball is returned to the pitcher can only then steal if that return throw is an errant throw that the pitcher does immediately possess. Standing in place or taunting while off the base is not a form of advancing and will result in dead ball and runner being returned to the base previously occupied.
No dropped third strike
Infield fly rule in effect.
Lineup Options: (1) Bat the bench with 100% free substitutions throughout the game. (2) Choice of batting 9 or 10 batters using an EH. EH is considered a defensive position and can play the field at any time. Use of a DH for any player in the order is optional. DH substitution follows the standard NFHS DH rule. Both DH and EH may be used at the same time. Re-entry rule for starter only.
No metal spikes.
70 foot bases - 50 foot pitching.
Balks will be called. One dead ball warning per team.
Lineup Options: (1) bat the bench with 100% free substitutions throughout the game. (2) Choice of batting 9 or 10 batters using an EH. EH is considered a defensive position and can play the field at any time. Use of a DH for any player in the order is optional. DH substitution follows the standard NFHS DH rule. Both DH and EH may be used at the same time. Re-entry rule for starter only.
No metal spikes.
No Bat Restrictions
13U - 16U:
90 foot bases- 60 foot pitching.
-3 BBCOR Certified or wood bats only - NO EXCEPTIONS.
Choice of batting 9 or 10 batters using an EH. EH is considered a defensive position and can play the field at any time. Use of a DH for any player in the order is optional. DH substitution follows the standard NFHS DH rule. Both DH and EH may be used at the same time. Re-entry rule for starter only.
Metal spikes are allowed.
Catcher Speed Up Rule: Only with 2 outs; for the 9U-12U teams that are batting the bench who choose to use this option, you must replace your catcher of record with the player that made the last batted out. For teams using the regular line up and choose to use this option, you may replace the catcher with any player not currently in your batting order.
Avoiding Contact Rule: Baserunner must attempt to avoid contact at all times. Sliding is one form of avoiding contact. It is the umpire’s discretion as to whether the contact was avoidable. If it was deemed avoidable, the offending player is out and if deemed excessive, may be ejected from the game.
Intentional Walks: you are not required to throw the 4 pitches.
The mercy rule will be 10 runs after 5 innings of play.
No pitching restrictions.
A game is official after 4.5 innings if the home team leading or 5 innings if the visiting team is leading. Games called due to darkness are official regardless of innings played.
Whenever possible, extra innings should be played to break a tie game. Darkness or field availability are the only reasons a game should ever end in a tie. Should a game end in a tie under darkness or field availability limitations, it will be considered official and scored a tie.
Games terminated due to weather that do not reach the required minimum innings will be suspended and picked up from that point at a later date.
Injury re-entry: In the event that a player becomes injured and no eligible substitutes remain on the bench, the opposing coach will select a player to re-enter the game from the group of ineligible but not ejected substitutes.
In the event that a player becomes injured or needs to leave and a team is batting the bench, permanently remove the player from the lineup with no penalty.
In the event that a player arrives late and a team is batting the bench, add the player to the end of the batting order.
In the event of a loss of player currently in the batting order for ejection and no available legal substitutes exist (team batting bench or all substitutes have been used), an out will be taken in that batting position.
If a team drops to less than 8 eligible players in the batting order, the game will be considered a forfeit.
Pitching visits: One pitching visit per pitcher per inning. A second visit in the same inning or a total of 4 to the same pitcher during the course of the game will disqualify that pitcher from pitching for the remainder of the game.
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